Async Social Play SDK
Give your players rivals — no servers required.
Playprint turns gameplay behaviour into persistent rivals that feel like real people. Your players get async social play — rematches, rivalries, and inside stories — without live multiplayer infrastructure.
How it works
From gameplay to async rivalry in three steps
Playprint captures decisions, not players. It learns how someone plays and creates a behavioural rival that others can compete against — offline, asynchronously, safely.
Integrate the SDK
Drop in a lightweight SDK. Define which gameplay decisions matter — moves, strategies, timing, risk tolerance. Sub-30-minute integration for most engines.
Capture playstyles
Playprint builds a behavioural fingerprint from gameplay alone. No voice, no chat, no PII. Just the way someone plays — distilled into a persistent profile.
Unlock async rivalry
Players face their friends' Legends anytime — even offline. Rematches, rivalries, and social connections without anyone needing to be online at the same time.
Retention proof
Social play drives measurable retention
Personalisation and social features are the strongest levers studios have. The data is clear.
Session retention
IJSET Study
Churn reduction
Gartner / Phrase
D7 retention lift
ZeptoLab (26% to 57% D1)
LTV increase
Social/metagame iteration
Why Playprint
Built different, by design
Privacy-First
Behaviour, not identity. Playprint captures gameplay decisions only — no PII, no chat, no voice. COPPA and GDPR compliant by architecture.
No Multiplayer Infra
Async social play, zero servers to manage. Players get rivalries and rematches without live connections or matchmaking infrastructure.
Cross-Game Identity
One Legend, every game. A player's behavioural fingerprint travels across titles, building a persistent social identity over time.
Studio-Friendly Pricing
Pay for retention, not AI compute. Free to build. Pay per game when you ship. No revenue share. No per-Legend fees. Predictable and transparent.
Safety
Privacy isn't a feature. It's the architecture.
Playprint was built for the most safety-sensitive environments in gaming. Every design decision starts with player protection.
Behavioural data only
Playprints are built from in-game decisions only — moves, choices, timing. Never voice, chat, or personal information.
No PII collection
User IDs are hashed before they reach our systems. We never see, store, or process personal data.
Opt-in sharing
Players choose who can access their Legend. No sharing by default. Full player agency over their data.
Delete anytime
Players and parents can delete or reset a Playprint at any time. Right to erasure built in from day one.
Kids-safe by design
No live connections, no chat, no stranger interaction. Built for COPPA, GDPR-K, and age-appropriate design.
Playstyle, not identity
A Playprint captures how someone plays — never who they are. The safest social feature is one that doesn't need PII to work.
Integration
Simple integration, powerful results
Add Playprint to your game in under 30 minutes. Our SDK handles the complexity.
Your Game
Sends gameplay telemetry via lightweight SDK (Unity, Unreal, Web)
Playprint Engine
Learns behavioural patterns and builds a playstyle fingerprint
Legend
A playable AI rival that feels like the real person — available 24/7
Works locally on-device or via our hosted service. Your data model, your rules.
Trusted by forward-thinking studios
Pilot partners — more joining soon
Start building with Playprint — free for development
Join the studios turning gameplay into persistent rivalries. No credit card required to get started.