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Async Social Play SDK

Give your players rivals — no servers required.

Playprint turns gameplay behaviour into persistent rivals that feel like real people. Your players get async social play — rematches, rivalries, and inside stories — without live multiplayer infrastructure.

Trusted by studios building with Unity, Unreal & Web COPPA & GDPR compliant · Zero PII collected

How it works

From gameplay to async rivalry in three steps

Playprint captures decisions, not players. It learns how someone plays and creates a behavioural rival that others can compete against — offline, asynchronously, safely.

01

Integrate the SDK

Drop in a lightweight SDK. Define which gameplay decisions matter — moves, strategies, timing, risk tolerance. Sub-30-minute integration for most engines.

02

Capture playstyles

Playprint builds a behavioural fingerprint from gameplay alone. No voice, no chat, no PII. Just the way someone plays — distilled into a persistent profile.

03

Unlock async rivalry

Players face their friends' Legends anytime — even offline. Rematches, rivalries, and social connections without anyone needing to be online at the same time.

Retention proof

Social play drives measurable retention

Personalisation and social features are the strongest levers studios have. The data is clear.

+52%

Session retention

IJSET Study

-28%

Churn reduction

Gartner / Phrase

3x

D7 retention lift

ZeptoLab (26% to 57% D1)

25x

LTV increase

Social/metagame iteration

Why Playprint

Built different, by design

Privacy-First

Privacy-First

Behaviour, not identity. Playprint captures gameplay decisions only — no PII, no chat, no voice. COPPA and GDPR compliant by architecture.

No Multiplayer Infra

No Multiplayer Infra

Async social play, zero servers to manage. Players get rivalries and rematches without live connections or matchmaking infrastructure.

Cross-Game Identity

Cross-Game Identity

One Legend, every game. A player's behavioural fingerprint travels across titles, building a persistent social identity over time.

Studio-Friendly Pricing

Studio-Friendly Pricing

Pay for retention, not AI compute. Free to build. Pay per game when you ship. No revenue share. No per-Legend fees. Predictable and transparent.

Safety

Privacy isn't a feature. It's the architecture.

Playprint was built for the most safety-sensitive environments in gaming. Every design decision starts with player protection.

Behavioural data only

Playprints are built from in-game decisions only — moves, choices, timing. Never voice, chat, or personal information.

No PII collection

User IDs are hashed before they reach our systems. We never see, store, or process personal data.

Opt-in sharing

Players choose who can access their Legend. No sharing by default. Full player agency over their data.

Delete anytime

Players and parents can delete or reset a Playprint at any time. Right to erasure built in from day one.

Kids-safe by design

No live connections, no chat, no stranger interaction. Built for COPPA, GDPR-K, and age-appropriate design.

Playstyle, not identity

A Playprint captures how someone plays — never who they are. The safest social feature is one that doesn't need PII to work.

Integration

Simple integration, powerful results

Add Playprint to your game in under 30 minutes. Our SDK handles the complexity.

Your Game

Sends gameplay telemetry via lightweight SDK (Unity, Unreal, Web)

Playprint Engine

Learns behavioural patterns and builds a playstyle fingerprint

Legend

A playable AI rival that feels like the real person — available 24/7

Works locally on-device or via our hosted service. Your data model, your rules.

Trusted by forward-thinking studios

Pilot partners — more joining soon

Start building with Playprint — free for development

Join the studios turning gameplay into persistent rivalries. No credit card required to get started.